The Path Tracer provides the following benefits when compared to other rendering modes: The Path Tracer only uses geometry and material present in the scene to render its unbiased result, and does not share the same ray-tracing code that has been developed to work well for real-time rendering. The Path Tracer uses the same ray-tracing architecture as other ray-tracing features, such as Real-Time Ray Tracing and GPU Lightmass, making it ideal for ground truth comparisons and production renders. "Virtual tour in Unreal Engine" by ARCHVYZ. It shares the ray tracing architecture built into Unreal Engine, with minimal to no additional setup required to achieve clean, photoreal renders. The Path Tracer is a progressive, hardware-accelerated rendering mode that mitigates the disadvantages of real-time features with physically correct and compromise-free global illumination, reflection and refraction of materials, and more. Using Path Tracer with Nanite-Enabled Meshes Instances Disappearing in the Path-Traced View Using the Path Tracer with Movie Render QueueĬapturing a Converged Path-Traced Image using HighResShotĪvoiding Timeout Delays on Windows for "D3D Device Removed Crashes" Using the Path Tracer in the Level Editor
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